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 ¢º Ãâ·Â³âµµ : 1998 ³â  1 ¿ù  1 ÀÏ  ~  2005 ³â  12 ¿ù  31 ÀÏ
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³âµµ ±¹ ³» ¿Ü Àοø ³í ¹® Á¦ ¸ñ (¿µ¹®) ±Ç(È£),ÆäÀÌÁö
¿Ï·á 1998-04-25 Ã¥ÀÓ  ¸¸È­Ä³¸¯Å͸¦ ÀÌ¿ëÇÑ ±³À°¿ë ¼ÒÇÁÆ®¿þ¾î GUI °³¹ß¿¡ °üÇÑ ¿¬±¸ ¸¸È­¾Ö´Ï¸ÞÀÌ¼Ç ¿¬±¸ Çѱ¹¸¸È­¾Ö´Ï¸ÞÀ̼ÇÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
1998 ±¹³» 1    (2),60-71
¿Ï·á 1999-02-05 Ã¥ÀÓ  2D ¾Ö´Ï¸ÞÀ̼ÇÀÇ µ¿Çâ Á¤º¸°úÇÐȸÁö [»ç´Ü¹ýÀÎ]Çѱ¹Á¤º¸°úÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
1999 ±¹³» 1  Trends in 2D Animation 17(2),29-36
¿Ï·á 2001-11-02 Ã¥ÀÓ  FORM(û¡) ·Îº¿ áÅÚ¦Ø¿ÜØÕÎ ¸¸È­¾Ö´Ï¸ÞÀÌ¼Ç ¿¬±¸ Çѱ¹¸¸È­¾Ö´Ï¸ÞÀ̼ÇÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2001 ±¹³» 1    1(5),437-439
¿Ï·á 2003-01-24 Ã¥ÀÓ  ºñÄÄÇ»ÅÍÇ÷¹ÀÌ(NCBP)°ÔÀÓÀÇ ÄÄÇ»ÅÍÇ÷¹ÀÌ(CBP)°ÔÀÓÈ­¿¡ µû¸¥ °¨¼ºÀû °ÔÀÓ Ã¼°¨(ôöÊõ)µµ °¨¼Ò¿¡ ´ëÇÑ ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2003 ±¹³» 1  A study announcement about the game feeling descrease that is a sensitivity enemy in Computer Based Play(CBP) game transplant of a non-Computer Based Play(NCBP) game Á¦3±Ç(Á¦1È£),18-23
¿Ï·á 2004-01-13 °øµ¿  »ç½Ç°¨°ú ¸ôÀÓ°¨À» ³ô¿©ÁÖ´Â "¿Â¶óÀΰÔÀÓ»ó¿¡ ½ÇÁ¦ ¹°¸®Àû ȯ°æ¿ä¼Ò¸¦ ±¸ÇöÇÑ °ÔÀӽýºÅÛ"¿¡ °üÇÑ ¿¬±¸ 2004³â µ¿°è Çѱ¹°ÔÀÓÇÐȸ ÃÑȸ ¹× Çмú¹ßÇ¥´ëȸ Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2004 ±¹³» 3  The research regarding "Game system embodying actual physical elements which raise fact felling and immersion" at online games (),283-288
¿Ï·á 2004-03-30 °øµ¿  ¿Â¶óÀΰÔÀÓ»ó¿¡ "Áö±¸È¯°æÀÇ ¹°¸®ÀûÇö»óÀ» ½Ã¹Ä·¹À̼ÇÇÑ °ÔÀӽýºÅÛ"¿¡ °üÇÑ ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2004 ±¹³» 3  The research regarding "Game system does simulation Phisical Phenomenon that happen on the earth" at online games Á¦4±Ç(Á¦1È£),26-33
¿Ï·á 2004-01-13 °øµ¿  ¸ð¹ÙÀÏ °ÔÀÓ¿¡¼­ Àç¹Ì¿Í Áö¼Ó¼ºÀ» À§ÇÑ °ÔÀÓµðÀÚÀÎ ¿ä¼Ò¿¡ ´ëÇÑ ¿¬±¸(°æ¿µÀü·«½Ã¹Ä·¹À̼ÇÀ» Áß½ÉÀ¸·Î) 2004³â µ¿°è Çѱ¹°ÔÀÓÇÐȸ ÃÑȸ ¹× Çмú¹ßÇ¥´ëȸ Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2004 ±¹³» 3    (),315-320
¿Ï·á 2004-03-30 °øµ¿  Áß±¹¿Â¶óÀΰÔÀÓ½ÃÀå °ü·Ã ÀÚ·áºÐ¼®À» ÅëÇÑ '¼º°øÀûÀÎ ÁøÃâ Àü·«'¿¡ °üÇÑ ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸÁö ³í¹®Áö Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2004 ±¹³» 3  The successful advance strategy through chinese online game market pertinent data analysis Á¦4±Ç(Á¦1È£),41-49
¿Ï·á 2004-01-13 °øµ¿  °ÔÀÓ ¼Ó °£Á¢±¤°í(PPL:Product in Placement)ÀÇ À¯Çü¿¡ °üÇÑ ¿¬±¸ 2004³â µ¿°è Çѱ¹°ÔÀÓÇÐȸ ÃÑȸ ¹× Çмú¹ßÇ¥´ëȸ Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2004 ±¹³» 3  A study on types of PPL(Product in Placement) in Games (),489-492
¿Ï·á 2005-02-01 °øµ¿  Àú¿¬·ÉÃþ °ÔÀÓÀ¯Àú¸¦ À§ÇÑ Screen Layout Design ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸ Çмú¹ßÇ¥³í¹®Áý Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2005 ±¹³» 3  A study on Screen Layout Design for Game-Beginners. (),221-226
¿Ï·á 2005-03-15 °øµ¿  Àú¿¬·ÉÃþ °ÔÀÓÀ¯Àú¸¦ À§ÇÑ Screen Layout Design ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸ³í¹®Áö Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 2  A Study on Screen Layout Design for the Younger Game User 5±Ç(1È£),25-31
¿Ï·á 2005-05-20 °øµ¿  ÇÑ¡¤Áß¡¤ÀÏ 3±¹ÀÇ °ÔÀÓ»ê¾÷ Ȱ¼ºÈ­ Á¤Ã¥ ºñ±³ Çѱ¹ÄÜÅÙÃ÷ÇÐȸ 2005 Ãá°èÁ¾ÇÕÇмú´ëȸ ³í¹®Áý Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2005 ±¹³» 3  A study on comparison with policy of Korea ¡¤ Chine ¡¤ Japan to promote Game-Industry 3±Ç(1È£),74-80
¿Ï·á 2005-06-28 °øµ¿  ÇÑ¡¤Áß¡¤ÀÏ 3±¹ÀÇ °ÔÀÓ»ê¾÷ Ȱ¼ºÈ­ Á¤Ã¥ ºñ±³ Çѱ¹ÄÜÅÙÃ÷ÇÐȸÁö Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 3  A study on comparison with policy of Korea ¡¤ Chine ¡¤ Japan to promote Game-Industry Á¦3±Ç(Á¦1È£),29-36
¿Ï·á 2005-07-29 °øµ¿  ¸ð¼ÇĸÃĽýºÅÛ°ú ¿¬µ¿ÇÏ´Â µðÁöÅбâ¹ÝÀÇ 3D °ÔÀÓij¸¯Å;ִϸÞÀÌ¼Ç Á¦ÀÛ¿¡ °üÇÑ ¿¬±¸ ¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ³í¹®Áý ¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ±¹¿ÜÇÐȸÁö°ÔÀç³í¹®
2005 ±¹¿Ü 4  A Study about a production of A Game Character Animation using a combining with a motion-capture system Á¦1±Ç(1È£),99-100
¿Ï·á 2005-11-01 Ã¥ÀÓ  3D ¸ð¹ÙÀÏ °ÔÀÓ¿ë Àú¿ë·® 3Dij¸¯ÅÍ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ °üÇÑ ¿¬±¸ Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 3  A Study on Production of Low Storage Capacity of Character Animation for 3D Mobile Games 5±Ç(5È£),107-114
¿Ï·á 2005-12-28 °øµ¿  ´Ù¾çÇÑ ÅØ½ºÃ³ Çü½Ä¿¡ µû¸¥ ½Ç½Ã°£ ·»´õ¸µÀÇ FMQ ºñ±³¸¦ ÅëÇÑ È¿°úÀûÀÎ ÃÖÀûÈ­(Optimization)±â¹ý¿¡ °üÇÑ ¿¬±¸ Çѱ¹ÄÜÅÙÃ÷ÇÐȸÁö Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 3    Á¦3±Ç(2È£),31-37
¿Ï·á 2005-02-01 °øµ¿  °ÔÀÓ Ç÷¹ÀÌ ¿µÇâ¿ä¼Ò¸¦ °í·ÁÇÑ ·¹À̰̽ÔÀÓ¿¡ Àû¿ëµÈ ¹°¸®¿£ÁøÀÇ ºÐ¼® ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸ Çмú¹ßÇ¥³í¹®Áý Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2005 ±¹³» 3  A Study on Analysis of Physics Engine in Racing Game considering Game-play elements. (),321-327
¿Ï·á 2005-05-20 °øµ¿  Motion Capture ½Ã½ºÅÛÀ» ÀÌ¿ëÇÑ 3D °ÔÀÓ Character ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ °üÇÑ ¿¬±¸ Çѱ¹ÄÜÅÙÃ÷ÇÐȸ 2005 Ãá°è Á¾ÇÕÇмú´ëȸ ³í¹®Áý Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇмúȸÀÇ Proceeding³í¹®
2005 ±¹³» 4  A Study on the production of A 3D Game Character animation using Motion Capture System 3±Ç(1È£),59-63
¿Ï·á 2005-07-29 °øµ¿  RCT3 °ÔÀÓ¿¡ µîÀåÇÏ´Â '¿µ¿õÀÇ ¸ðÇè'ÀÇ Ä³¸¯ÅÍ ¿øÇü ¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ³í¹®Áý ¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ±¹¿ÜÇÐȸÁö°ÔÀç³í¹®
2005 ±¹¿Ü 4  Investigation on the Character Archetypes of Hero's Journey in RTC3 Game Á¦1±Ç(1È£),101-102
¿Ï·á 2005-11-01 °øµ¿  µðÁöÅбâ¹Ý 3D °ÔÀÓij¸¯Å;ִϸÞÀÌ¼Ç Á¦ÀÛ¿¡ À־ ¸ð¼ÇĸÃÄ È°¿ë¿¡ °üÇÑ ¿¬±¸ Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 3  A Study about a Production of A Game Character Animation Using a Combining with a Motion-capture System 5±Ç(5È£),115-123
¿Ï·á 2005-12-28 °øµ¿  »öä°¡ ¿Â¶óÀÎ °ÔÀÓÀÇ Áö¼Ó¼º¿¡ ¹ÌÄ¡´Â ¿µÇâ¿¡ °üÇÑ ¿¬±¸ °ÔÀÓ&¿£ÅÍÅ×ÀÎ¸ÕÆ® ³í¹®Áö Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 4  Research About Effect that Color gets in Durability of On-line Game Á¦1±Ç(1È£),8-14
¿Ï·á 2005-02-01 °øµ¿  ½Ç½Ã°£ ³¯¾¾¸¦ ¹Ý¿µÇÏ´Â GWS(Game Weather Server)½Ã½ºÅÛ µµÀÔ¿¡ °üÇÑ ¿¬±¸ Çѱ¹°ÔÀÓÇÐȸ Çмú¹ßÇ¥³í¹®Áý Çѱ¹°ÔÀÓÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 2  The research regarding the GWS(Game Weather System) system introduction which reflects real-time weather (),357-361
¿Ï·á 2005-07-29 °øµ¿  Çѱ¹ ¸ð¹ÙÀÏ °ÔÀÓ¼­ºñ½º GPANG°ú GXG ºñ±³ ¿¬±¸ ¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ³í¹®Áý ¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ±¹¿ÜÇÐȸÁö°ÔÀç³í¹®
2005 ±¹¿Ü 2  Comparison Study on GPANG and GXG in korea Mobile Game Industry Á¦1±Ç(1È£),103-104
¿Ï·á 2005-12-28 °øµ¿  ¾Ö´Ï¸ÞÀÌ¼Ç µ¿ÀÛÀ» À§ÇÑ Squash & Stretch ¿øÄ¢ÀÇ ºÐ¼® °ÔÀÓ&¿£ÅÍÅ×ÀÎ¸ÕÆ® ³í¹®Áö Çѱ¹ÄÜÅÙÃ÷ÇÐȸ ±¹³»ÇÐȸÁö°ÔÀç³í¹®
2005 ±¹³» 3  Analysis of Squash & Stretch Principle for Animation Action Á¦1±Ç(1È£),47-54
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