ó¸® |
¹ßÇ¥ÀÏÀÚ |
¿ªÇÒ |
³í ¹® Á¦ ¸ñ (±¹¹®) |
°ÔÀçÇмúÁö |
¹ßÇà±â°ü |
¿¬±¸ºÐ·ù |
³âµµ |
±¹ ³» ¿Ü |
Àοø |
³í ¹® Á¦ ¸ñ (¿µ¹®) |
±Ç(È£),ÆäÀÌÁö |
¿Ï·á |
1998-04-25 |
Ã¥ÀÓ |
¸¸Èij¸¯Å͸¦ ÀÌ¿ëÇÑ ±³À°¿ë ¼ÒÇÁÆ®¿þ¾î GUI °³¹ß¿¡ °üÇÑ ¿¬±¸ |
¸¸È¾Ö´Ï¸ÞÀÌ¼Ç ¿¬±¸ |
Çѱ¹¸¸È¾Ö´Ï¸ÞÀ̼ÇÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
1998 |
±¹³» |
1 |
|
(2),60-71 |
¿Ï·á |
1999-02-05 |
Ã¥ÀÓ |
2D ¾Ö´Ï¸ÞÀ̼ÇÀÇ µ¿Çâ |
Á¤º¸°úÇÐȸÁö |
[»ç´Ü¹ýÀÎ]Çѱ¹Á¤º¸°úÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
1999 |
±¹³» |
1 |
Trends in 2D Animation |
17(2),29-36 |
¿Ï·á |
2001-11-02 |
Ã¥ÀÓ |
FORM(û¡) ·Îº¿ áÅÚ¦Ø¿ÜØÕÎ |
¸¸È¾Ö´Ï¸ÞÀÌ¼Ç ¿¬±¸ |
Çѱ¹¸¸È¾Ö´Ï¸ÞÀ̼ÇÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2001 |
±¹³» |
1 |
|
1(5),437-439 |
¿Ï·á |
2003-01-24 |
Ã¥ÀÓ |
ºñÄÄÇ»ÅÍÇ÷¹ÀÌ(NCBP)°ÔÀÓÀÇ ÄÄÇ»ÅÍÇ÷¹ÀÌ(CBP)°ÔÀÓÈ¿¡ µû¸¥ °¨¼ºÀû °ÔÀÓ Ã¼°¨(ôöÊõ)µµ °¨¼Ò¿¡ ´ëÇÑ ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2003 |
±¹³» |
1 |
A study announcement about the game feeling descrease that is a sensitivity enemy in Computer Based Play(CBP) game transplant of a non-Computer Based Play(NCBP) game |
Á¦3±Ç(Á¦1È£),18-23 |
¿Ï·á |
2004-01-13 |
°øµ¿ |
»ç½Ç°¨°ú ¸ôÀÓ°¨À» ³ô¿©ÁÖ´Â "¿Â¶óÀΰÔÀÓ»ó¿¡ ½ÇÁ¦ ¹°¸®Àû ȯ°æ¿ä¼Ò¸¦ ±¸ÇöÇÑ °ÔÀӽýºÅÛ"¿¡ °üÇÑ ¿¬±¸ |
2004³â µ¿°è Çѱ¹°ÔÀÓÇÐȸ ÃÑȸ ¹× Çмú¹ßÇ¥´ëȸ |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2004 |
±¹³» |
3 |
The research regarding "Game system embodying actual physical elements which raise fact felling and immersion" at online games |
(),283-288 |
¿Ï·á |
2004-03-30 |
°øµ¿ |
¿Â¶óÀΰÔÀÓ»ó¿¡ "Áö±¸È¯°æÀÇ ¹°¸®ÀûÇö»óÀ» ½Ã¹Ä·¹À̼ÇÇÑ °ÔÀӽýºÅÛ"¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2004 |
±¹³» |
3 |
The research regarding "Game system does simulation Phisical Phenomenon that happen on the earth" at online games |
Á¦4±Ç(Á¦1È£),26-33 |
¿Ï·á |
2004-01-13 |
°øµ¿ |
¸ð¹ÙÀÏ °ÔÀÓ¿¡¼ Àç¹Ì¿Í Áö¼Ó¼ºÀ» À§ÇÑ °ÔÀÓµðÀÚÀÎ ¿ä¼Ò¿¡ ´ëÇÑ ¿¬±¸(°æ¿µÀü·«½Ã¹Ä·¹À̼ÇÀ» Áß½ÉÀ¸·Î) |
2004³â µ¿°è Çѱ¹°ÔÀÓÇÐȸ ÃÑȸ ¹× Çмú¹ßÇ¥´ëȸ |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2004 |
±¹³» |
3 |
|
(),315-320 |
¿Ï·á |
2004-03-30 |
°øµ¿ |
Áß±¹¿Â¶óÀΰÔÀÓ½ÃÀå °ü·Ã ÀÚ·áºÐ¼®À» ÅëÇÑ '¼º°øÀûÀÎ ÁøÃâ Àü·«'¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸÁö ³í¹®Áö |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2004 |
±¹³» |
3 |
The successful advance strategy through chinese online game market pertinent data analysis |
Á¦4±Ç(Á¦1È£),41-49 |
¿Ï·á |
2004-01-13 |
°øµ¿ |
°ÔÀÓ ¼Ó °£Á¢±¤°í(PPL:Product in Placement)ÀÇ À¯Çü¿¡ °üÇÑ ¿¬±¸ |
2004³â µ¿°è Çѱ¹°ÔÀÓÇÐȸ ÃÑȸ ¹× Çмú¹ßÇ¥´ëȸ |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2004 |
±¹³» |
3 |
A study on types of PPL(Product in Placement) in Games |
(),489-492 |
¿Ï·á |
2005-02-01 |
°øµ¿ |
Àú¿¬·ÉÃþ °ÔÀÓÀ¯Àú¸¦ À§ÇÑ Screen Layout Design ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸ Çмú¹ßÇ¥³í¹®Áý |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2005 |
±¹³» |
3 |
A study on Screen Layout Design for Game-Beginners. |
(),221-226 |
¿Ï·á |
2005-03-15 |
°øµ¿ |
Àú¿¬·ÉÃþ °ÔÀÓÀ¯Àú¸¦ À§ÇÑ Screen Layout Design ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸ³í¹®Áö |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
2 |
A Study on Screen Layout Design for the Younger Game User |
5±Ç(1È£),25-31 |
¿Ï·á |
2005-05-20 |
°øµ¿ |
ÇÑ¡¤Áß¡¤ÀÏ 3±¹ÀÇ °ÔÀÓ»ê¾÷ Ȱ¼ºÈ Á¤Ã¥ ºñ±³ |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ 2005 Ãá°èÁ¾ÇÕÇмú´ëȸ ³í¹®Áý |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2005 |
±¹³» |
3 |
A study on comparison with policy of Korea ¡¤ Chine ¡¤ Japan to promote Game-Industry |
3±Ç(1È£),74-80 |
¿Ï·á |
2005-06-28 |
°øµ¿ |
ÇÑ¡¤Áß¡¤ÀÏ 3±¹ÀÇ °ÔÀÓ»ê¾÷ Ȱ¼ºÈ Á¤Ã¥ ºñ±³ |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸÁö |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
3 |
A study on comparison with policy of Korea ¡¤ Chine ¡¤ Japan to promote Game-Industry |
Á¦3±Ç(Á¦1È£),29-36 |
¿Ï·á |
2005-07-29 |
°øµ¿ |
¸ð¼ÇĸÃĽýºÅÛ°ú ¿¬µ¿ÇÏ´Â µðÁöÅбâ¹ÝÀÇ 3D °ÔÀÓij¸¯Å;ִϸÞÀÌ¼Ç Á¦ÀÛ¿¡ °üÇÑ ¿¬±¸ |
¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ³í¹®Áý |
¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ |
±¹¿ÜÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹¿Ü |
4 |
A Study about a production of A Game Character Animation using a combining with a motion-capture system |
Á¦1±Ç(1È£),99-100 |
¿Ï·á |
2005-11-01 |
Ã¥ÀÓ |
3D ¸ð¹ÙÀÏ °ÔÀÓ¿ë Àú¿ë·® 3Dij¸¯ÅÍ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
3 |
A Study on Production of Low Storage Capacity of Character Animation for 3D Mobile Games |
5±Ç(5È£),107-114 |
¿Ï·á |
2005-12-28 |
°øµ¿ |
´Ù¾çÇÑ ÅØ½ºÃ³ Çü½Ä¿¡ µû¸¥ ½Ç½Ã°£ ·»´õ¸µÀÇ FMQ ºñ±³¸¦ ÅëÇÑ È¿°úÀûÀÎ ÃÖÀûÈ(Optimization)±â¹ý¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸÁö |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
3 |
|
Á¦3±Ç(2È£),31-37 |
¿Ï·á |
2005-02-01 |
°øµ¿ |
°ÔÀÓ Ç÷¹ÀÌ ¿µÇâ¿ä¼Ò¸¦ °í·ÁÇÑ ·¹À̰̽ÔÀÓ¿¡ Àû¿ëµÈ ¹°¸®¿£ÁøÀÇ ºÐ¼® ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸ Çмú¹ßÇ¥³í¹®Áý |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2005 |
±¹³» |
3 |
A Study on Analysis of Physics Engine in Racing Game considering Game-play elements. |
(),321-327 |
¿Ï·á |
2005-05-20 |
°øµ¿ |
Motion Capture ½Ã½ºÅÛÀ» ÀÌ¿ëÇÑ 3D °ÔÀÓ Character ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ 2005 Ãá°è Á¾ÇÕÇмú´ëȸ ³í¹®Áý |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇмúȸÀÇ Proceeding³í¹® |
2005 |
±¹³» |
4 |
A Study on the production of A 3D Game Character animation using Motion Capture System |
3±Ç(1È£),59-63 |
¿Ï·á |
2005-07-29 |
°øµ¿ |
RCT3 °ÔÀÓ¿¡ µîÀåÇÏ´Â '¿µ¿õÀÇ ¸ðÇè'ÀÇ Ä³¸¯ÅÍ ¿øÇü |
¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ³í¹®Áý |
¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ |
±¹¿ÜÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹¿Ü |
4 |
Investigation on the Character Archetypes of Hero's Journey in RTC3 Game |
Á¦1±Ç(1È£),101-102 |
¿Ï·á |
2005-11-01 |
°øµ¿ |
µðÁöÅбâ¹Ý 3D °ÔÀÓij¸¯Å;ִϸÞÀÌ¼Ç Á¦ÀÛ¿¡ ÀÖ¾î¼ ¸ð¼ÇĸÃÄ È°¿ë¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
3 |
A Study about a Production of A Game Character Animation Using a Combining with a Motion-capture System |
5±Ç(5È£),115-123 |
¿Ï·á |
2005-12-28 |
°øµ¿ |
»öä°¡ ¿Â¶óÀÎ °ÔÀÓÀÇ Áö¼Ó¼º¿¡ ¹ÌÄ¡´Â ¿µÇâ¿¡ °üÇÑ ¿¬±¸ |
°ÔÀÓ&¿£ÅÍÅ×ÀÎ¸ÕÆ® ³í¹®Áö |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
4 |
Research About Effect that Color gets in Durability of On-line Game |
Á¦1±Ç(1È£),8-14 |
¿Ï·á |
2005-02-01 |
°øµ¿ |
½Ç½Ã°£ ³¯¾¾¸¦ ¹Ý¿µÇÏ´Â GWS(Game Weather Server)½Ã½ºÅÛ µµÀÔ¿¡ °üÇÑ ¿¬±¸ |
Çѱ¹°ÔÀÓÇÐȸ Çмú¹ßÇ¥³í¹®Áý |
Çѱ¹°ÔÀÓÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
2 |
The research regarding the GWS(Game Weather System) system introduction which reflects real-time weather |
(),357-361 |
¿Ï·á |
2005-07-29 |
°øµ¿ |
Çѱ¹ ¸ð¹ÙÀÏ °ÔÀÓ¼ºñ½º GPANG°ú GXG ºñ±³ ¿¬±¸ |
¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ ³í¹®Áý |
¾Æ½Ã¾Æ¿¹¼ú°úÇÐÇÐȸ |
±¹¿ÜÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹¿Ü |
2 |
Comparison Study on GPANG and GXG in korea Mobile Game Industry |
Á¦1±Ç(1È£),103-104 |
¿Ï·á |
2005-12-28 |
°øµ¿ |
¾Ö´Ï¸ÞÀÌ¼Ç µ¿ÀÛÀ» À§ÇÑ Squash & Stretch ¿øÄ¢ÀÇ ºÐ¼® |
°ÔÀÓ&¿£ÅÍÅ×ÀÎ¸ÕÆ® ³í¹®Áö |
Çѱ¹ÄÜÅÙÃ÷ÇÐȸ |
±¹³»ÇÐȸÁö°ÔÀç³í¹® |
2005 |
±¹³» |
3 |
Analysis of Squash & Stretch Principle for Animation Action |
Á¦1±Ç(1È£),47-54 |
Àü ü |
24 °Ç |